Help you and the cabin learn each other's names
The Name Game
- Seat everyone in a circle.
- The first person says "My name is __________."
- The next person in the circle repeats the first persons name and adds their own.
- Continue around the circle with each person adding their name until the last person has to repeat everyone's name in order.
Variation: "My name is _________ and I like _________ (football, horses or pizza, etc.) Now, each person repeats both the name and the hobby of each person.
Beat The Feet
- Everyone sits in a circle and one person is in the center holding a stuffed sock.
- The center person begins by calling someone's name.
- Whoever's name is called has to say someone else's name BEFORE the center person taps his feet with the sock.
- The "someone else" then says a new name, the "new name" says a different name, etc.
- This is a race between the person with the sock and the person whose name was last called. If the sock hits your feet before you can say someone else's name, you go to the center.
Word Puzzles (Keep your kids stuck on a mystery you create)
Apples And Bananas
- The leader says, "I'm going on a trip and I'm taking an apple but no banana."
- The players must respond with two objects that they think fit the code, such as, "I'm taking grapes and a pear. This player would not be allowed to come.
- However, if they had said, "Boots but no shoes," they would be allowed to come.
The SECRET involves the double letter in the first object but not in the second. The two objects don't have to be related, e.g. egg and banana slug.
Going On A Trip
- The leader, "Mike" says, "I'm going on a trip and I'm going to take a motorcycle."
- The next player says an object and is either allowed to go or not by the object he says he is going to bring.
- The key is that the object's first letter must also be the first letter of the player's name. If the player's name is Kathy, and says she is taking her kitten, she is allowed to come. If she says she's taking her cat she's not allowed to come.
Use in the cabin on rainy days or sitting outside.
- Sitting in a circle, each player makes up a distinctive hand sign or movement representing an animal.
- Go around the circle so everyone knows each other's sign.
- To start, a player uses his own animal sign and calls another by using their sign.
- The player called must quickly do his own sign and calls someone else by indicating that person's sign, so that there is a quick succession of responses back and forth.
- Clapping on your thighs as the game is played helps keep the rhythm and makes the game go faster. The challenge is to keep the beat while passing the signs around.
- Have your group sit in a circle with their hands behind their backs.
- One person is 'IT' and goes into the center. 'IT' closes 'its' eyes and counts to 20.
- A small object (stick, rock, ball etc.) is given to one person in the circle.
- When 'IT' opens his eyes, he has to decide who is holding the object.
- The group will try pass the object completely around the circle.
- The object of the game is to avoid being caught with the object. If you are caught, you become 'IT' for the next round.
Who's in Charge
- Stand or sit in a circle with a selected 'IT' in the center.
- While the person in the center has her eyes closed select a 'Leader.'
- The leader begins some action, e.g. hand clapping. Then 'IT' opens her eyes.
- The object of the game is for the leader of the circle to continually change the action without 'IT' discovering who is in charge.
- Limit the number of guesses 'IT' is allowed.
- If 'IT' is successful in spotting the 'Leader,' they change places and the game starts over. If 'IT' exhausts all guesses and is unsuccessful he/she has to try again after a new leader has been picked.
- You need an odd number. Everyone starts in pairs.
- One pair is selected to be 'The Chased' and 'IT.'
- 'The Chased' student runs to avoid 'IT.'
- He or she can link elbows with a member of a pair forcing the other person to become 'The Chased.'
SMOE has a playing field and a selection of sports equipment including soccer balls, kickballs, and volleyballs are located in a large box on the Simcock porch.
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